Salam and hello everyone! I can't believe that it's already Week 10 because I felt like my mid-semester break just ended but turned out it's already Week 10! How fast the time flies, right? Okay, so this week we had synchronous class with Dr.Fariza. Our class began with some brief explanation on the tasks which were Multimedia Task (which we will be producing a video) and the individual task which we were asked to create a poster. To be honest, I was quite overwhelmed when I heard about the tasks, especially the multimedia task because it has been a while since I last made a video (more like short film). So, I was quite anxious about it but luckily Dr.Fariza gave us some reassurance by showing us the examples made by the previous students and saying that we will be able to do it despite the pandemic. She also gave us options whether to do a video recording or using animation and that truly made me feel relieve (at least a bit though). Then, Dr.Fariza continued to give us lecture and today's topic was about Principles of Design (CASPER technique). I have no idea on what is CASPER technique as I've never heard of it until Dr. Fariza showed us the elements. Actually, I have learned about this during my Diploma years, just that we don't called it as Casper technique. So, what is CASPER Technique? It is an abbreviation of the design principles which include: 1. C - Contrast (contrast in colour, image, typography) 2. A - Alignment (achieve balance such as straight line/parallel) 3. S - Simplicity (simple, easy to understand, not too wordy/lengthy) 4. P - Proximity (distance between the text and graphic) 5. E - Emphasize (put emphasis on the main point: font style/colours) 6. R - Repetition (consistency of image/colour/font, etc.) Besides that, Dr. Fariza also mentioned in order to create a meaningful design, there are some general rules which involve: 1. Stick to 2 main colours and must not exceed 4 colours (this apply to the typography) 2. Provide ample white space (not necessarily white) for eyes to stay relaxed. All of these elements are very important in graphic design as these are the basic principles that have to be adhered in order to create a stunning and meaningful design which could capture the audience's attention as well as conveying the information to the target audience. As a future teacher, I think these principles are very useful especially in developing teaching materials that involve graphic designs (ex: slides, poster, infographic, etc.) because it would help me in creating an attractive and meaningful materials that could attract the student's attention, particularly Gen Z students. Moreover, when the graphic elements are chosen and applied carefully, graphics can add valuable context and information. Whereas, when chosen poorly, graphics can confuse students and interfere with their understanding of key concepts. Thus, teachers need to adhere to the principles of design in order to create a meaningful learning with meaningful materials. Yours Truly, Humairaa
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Today our group discussed our multimedia project. We decided to do a narrative-style video where we'll be using a poem. Our video is going to be about someone who lost his/her loved ones. But in our video, it's about a girl who lost her father and she missed her father deeply that it broke her every time she was reminded of the memories with her father. We'll be using a poem that was written by one of our group members, Nurul, and the title of the poem is "Kerinduan (Longing)".To be honest, when I read the poem for the first time, it somehow touched me because I could deeply engage with the poem. It reminds me of my late "Opah" that I lost last year. I could feel the sadness and the longing of someone you loved but you just can't meet them as they're no longer in this world. I have to say that I was totally impressed with this masterpiece written by Nurul. She was indeed a talented girl ❤ Subsequently, we decided our parts for the video such as the actress (Suhafizah & Raihana), the editor (Nurul), and the narrator (myself). We also discussed the scripts for the video because Dr Fariza wanted to know the script before we proceed with the recording. Hopefully, Dr will approve our idea aamin! That's all for now, thank you!
Yours truly, Humairaa Today is the first day that our group discussed the AR Project. We discussed the content of the book and we decided to create it on Canva. We chose English subject as it is our major and we chose the topic from Year 4 book. Below are the details in the book:
Title: Eating Right Year: Year 4 Subject: English Next, we discussed the content of the book. However, to decide the content, we have to determine our lesson objectives. Here comes the tough part 😂 This is because we have to make sure that the lesson objectives are aligned with the DSKP. However, we managed to do it after a few trials. Then, we decide on the content of the book and we begin to do our slides in Canva. We spent the whole evening settling up the slides and honestly I was satisfied seeing the outcome of our slides! It looks engaging tho (although it's not fully done yet), can't wait to show you guys! I'll update it soon! Yours truly, Humairaa ❤ This week we learned about learning theories and Instructional Design (TPACK Model). Basically, these topics were not foreign to me because I have learned these during my first year. So, like what Dr.Fariza has mentioned, this would be some sort of revision so that we could recall the items involved in these two topics.
Topic 1: Learning Theories In the context of education, there are three main learning theories which include Behaviourism, Cognitivism, and Constructivism. The first theory is Behaviourism. According to this theory, all behaviours are taught through interaction with the environment or in other words learning occurs through the interaction of stimulus and response. This theory include the elements of reinforcement (positive & negative) and punishment (positive & negative). Positive or negative reinforcement raises the likelihood of an event occurring again, whereas punishment, both positive and negative, decreases the likelihood of an event occurring again. For instance, the teacher rewards the student by giving points/marks if the student answer the questions correctly (positive reinforcement). Whereas the example for positive punishment is when the teacher scolds the students who are texting during class. The next theory is Cognitivism. Cognitivism is a learning theory that examines how the mind processes, organizes, stores, and retrieves knowledge. It employs the mind as a data processor, much like a computer. As a result, cognitivism considers learning as internal mental processes (active mental process) rather than observable behaviour (behaviourism). Bloom's Taxonomy model is one of the model that can be used by teachers to understand the student's level of knowledge as it involves six levels of cognitive domain (remembering, understanding, applying, analyzing, evaluating, and creating). For example, teacher could ask various questions or give quizzes to determine the students' knowledge and cognitive level. The last theory is Constructivism. This theory states that rather than passively taking in information, learners generate knowledge. As people experience the world and reflect upon those experiences, they build their own representations and incorporate new information into their pre-existing knowledge (schemas). In other words, people actively construct their own knowledge & reality is determined by the experiences of learner. Examples of constructivism in classroom: conducting experiments (discovery learning). Therefore, as a future educator, knowing and mastering these learning theories is crucial as it will help us as teachers in connecting to all different kinds of students. It will also helps us to focus on different learning styles to reach different students and create teaching that focuses directly on student needs and aptitudes. As an educator, we should not only merely understand these theories, but also master it so that we could select the suitable theory and apply it during the T&L process. As a result, students will be able to achieve a meaningful learning process. Topic 2: Instructional Design (ID) Instructional design is the creation of learning experiences and materials in a manner that results in the acquisition and application of knowledge and skills. It is a theory that was developed to explain the set of knowledge that teachers need to teach their students a subject, teach effectively, and use technology. ID are important for every instructional designer (in education context, the educator) as it helps in the process of assessing needs, designing a process, developing materials and evaluating their effectiveness. An Instructional Designer needs to go through a process of well-thought stages before proceeding with their content development. To put it simply, we can refer to the diagram above which is the TPACK Model. TPACK/TPCK is the abbreviation for: T- Technological, P- Pedagogical, C-Content, K- Knowledge. As all of these component in TPACK are related to one another (e.g.: PCK (pedagogical content knowledge), TCK (technological content knowledge), TPK (technological pedagogical knowledge), thus, teachers need to acquire all of these skills to ensure the effectiveness in the teaching and learning process. To sum up, I believe that TPACK is an essential part of the education system today, especially during this pandemic, as it incorporates the growing demand on the use of technology in the classroom, continuing the focus on the content and how to teach it. Therefore, I will acquire as much skills as possible as in TPACK (especially technological skills) as a preparation to sets up education for the future as well as setting up the students for their future. Yours truly, Humairaa |
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